

Since it is not open world be wary if you're looking for a grand adventure, DMC is and has always been about kicking demons a**** with style in a linear designed level(s) with a epic boss battle at the end.

The story was above average and felt quite short but i guess that replay value is there with multiple difficulties and unlockables. I did have some problems with annoying camera angles but that doiesnt since the set pieces are just amazing. So the overall combat is fluid, wild and fun, the character movement is smooth and the abilities and combos are very easy to understand. There's Nero who i actually liked this time around with his new cybernetic arm, engine blade and wicked magnum Rose which all combine to make a fresh style of play, then there's the iconic demon hunter Dante who is extremely badass here but he needs no introduction and last but not least V, this cool new emo lookin guy who wears fricken sandals, he had me fooled until i played him he has this highly unique summoning/exorcism combat style that's reminiscent of Capcom's Chaos Legion. We're given 3 ridiculously fun, unique playable main characters, all having a different play style to learn, enjoy and master. Instead of reinventing its combat like God of War, Capcom stuck to its traditional game play and i'm quite glad they did. was it worth the wait? Let's Rock Capcom! Pure hack-n-slash goodness with new and familiar faces: Devil May Cry V sticks to its roots with it's crazy, fun combo led combat. Pure hack-n-slash goodness with It's been at least 10 Years Devil May Cry fans have waited so. was it worth the wait? Let's Rock Capcom! It's been at least 10 Years Devil May Cry fans have waited so.
